Ilabhulali yethu yama-movie nevidiyo ingasakazwa noma ilandwe kuphela ngamalungu kuphela
Qhubeka ubukele MAHHALA ➞Kuthatha ngaphansi kweminithi elingu-1 ukubhalisela lapho ungajabulela ama-movie angenamkhawulo nezihloko ze-TV
- Isiqephu 1 What is “Play”? [Game Essence]
- Isiqephu 2 Blade Trails [Effects]
- Isiqephu 3 Let Them Skip, Let Them Pause [UI]
- Isiqephu 4 Flipped Animation [Animation]
- Isiqephu 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Isiqephu 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Isiqephu 7 Dealing With Color Disparity [Graphics]
- Isiqephu 8 Giving Feedback for Sound Effects [Audio]
- Isiqephu 9 Show the Actual Game! [Marketing]
- Isiqephu 10 Staying True to Your Concept [Work Ethic]
- Isiqephu 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Isiqephu 12 Randomness Spices Games Up [Design Specifics]
- Isiqephu 13 Turning Gift-Giving Into a Game [Grab Bag]
- Isiqephu 14 Don’t Put Decisions Off [Team Management]
- Isiqephu 15 Motion Blur [Graphics]
- Isiqephu 16 Game Essence in Action Games [Game Essence]
- Isiqephu 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Isiqephu 18 Animation Blending [Animation]
- Isiqephu 19 Debug Mode [Programming & Tech]
- Isiqephu 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Isiqephu 21 Crafting “Similar” Games [Planning & Game Design]
- Isiqephu 22 Button Settings [UI]
- Isiqephu 23 Competition and Abundance [Work Ethic]
- Isiqephu 24 A World Without Footprints [Grab Bag]
- Isiqephu 25 Presenting Scores [Planning & Design]
- Isiqephu 26 Making Effects the Right Size [Effects]
- Isiqephu 27 B: Game Essence 1 (Category Compilation) #01~#06
- Isiqephu 28 Handicap Systems [Design Specifics]
- Isiqephu 29 Making "Work" Games Fun [Game Essence]
- Isiqephu 30 Balancing Ambient Sounds [Audio]
- Isiqephu 31 Making the Imaginary Feel Real [Graphics]
- Isiqephu 32 Using Parameters to Establish Characters [Planning & Game Design]
- Isiqephu 33 Playing Games in Front of Other People [Marketing]
- Isiqephu 34 Bug Testing Systems [Team Management]
- Isiqephu 35 1986: The Year of Legend [Grab Bag]
- Isiqephu 36 Portraying Fingers [Animation]
- Isiqephu 37 Advancing Text [UI]
- Isiqephu 38 Say It, and It Might Come True [Work Ethic]
- Isiqephu 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Isiqephu 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Isiqephu 41 A World with Less Color [Planning & Game Design]
- Isiqephu 42 Final Output [Graphics]
- Isiqephu 43 Storage Tips [Grab Bag]
- Isiqephu 44 Transparency Features [Programming & Tech]
- Isiqephu 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Isiqephu 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Isiqephu 47 E: Team Management 1 (Category Compilation) #01~#07
- Isiqephu 48 Play Testing Keeps Going [Team Management]
- Isiqephu 49 Computer-Controlled Players [Planning & Game Design]
- Isiqephu 50 Using Other Songs for Audio Reference [Audio]
- Isiqephu 51 Flashing Effects [Effects]
- Isiqephu 52 Destroying One Wall [Graphics]
- Isiqephu 53 Always Keep Attack Collision in Mind [Animation]
- Isiqephu 54 Targeting and Market Research [Marketing]
- Isiqephu 55 Gameplay as Part of a Live Performance [Grab Bag]
- Isiqephu 56 Echo Chambers [Work Ethic]
- Isiqephu 57 Adding Help Text to Menus [UI]
- Isiqephu 58 Game Essence in Strategy Games [Game Essence]
- Isiqephu 59 Online Updates [Design Specifics]
- Isiqephu 60 Manga-like Visuals [Graphics]
- Isiqephu 61 In-Game Cutscenes [Planning & Game Design]
- Isiqephu 62 F: Graphics 1 (Category Compilation) #01~#06
- Isiqephu 63 Directors and Producers [Team Management]
- Isiqephu 64 Start with the Climax [Planning & Game Design]
- Isiqephu 65 The Limitations of Skeletons [Animation]
- Isiqephu 66 When Ideas Won't Come [Work Ethic]
- Isiqephu 67 How Good Were the Player’s Actions? [Game Essence]
- Isiqephu 68 Famicom and NES Audio [Audio]
- Isiqephu 69 Making Things Clear, Even Without Words [UI]
- Isiqephu 70 Turning Anything Into a Competitive Game [Grab Bag]
- Isiqephu 71 Being Kind to Beginners [Planning & Game Design]
- Isiqephu 72 Establishing Characters Through Their Design [Graphics]
- Isiqephu 73 The Limitations of Particle Effects [Effects]
- Isiqephu 74 Smash Bros. DOJO!! [Marketing]
- Isiqephu 75 Speedy Screen Transitions [Design Specifics]
- Isiqephu 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Isiqephu 77 G: Animation 1 (Category Compilation) #01~#09
- Isiqephu 78 Elementary School Play Testers [Team Management]
- Isiqephu 79 Never Get Into Fights [Work Ethic]
Isikhathi sokusebenza: 26:14 imizuzu
Ikhwalithi: HD
Usuku Lokuqala Lomoya: Aug 24, 2022
Idethi yokugcina yomoya: Apr 16, 2024
Isiqephu: 211 Isiqephu
Isikhathi sonyaka: 3 Isikhathi sonyaka
IMDb: 10
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