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- 插曲 1 What is “Play”? [Game Essence]
- 插曲 2 Blade Trails [Effects]
- 插曲 3 Let Them Skip, Let Them Pause [UI]
- 插曲 4 Flipped Animation [Animation]
- 插曲 5 Customization Lets Your Imagination Play [Planning & Game Design]
- 插曲 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- 插曲 7 Dealing With Color Disparity [Graphics]
- 插曲 8 Giving Feedback for Sound Effects [Audio]
- 插曲 9 Show the Actual Game! [Marketing]
- 插曲 10 Staying True to Your Concept [Work Ethic]
- 插曲 11 Faithfulness Comes First in Licensed Games [Game Essence]
- 插曲 12 Randomness Spices Games Up [Design Specifics]
- 插曲 13 Turning Gift-Giving Into a Game [Grab Bag]
- 插曲 14 Don’t Put Decisions Off [Team Management]
- 插曲 15 Motion Blur [Graphics]
- 插曲 16 Game Essence in Action Games [Game Essence]
- 插曲 17 A: Work Ethic 1 (Category Compilation) #01~#10
- 插曲 18 Animation Blending [Animation]
- 插曲 19 Debug Mode [Programming & Tech]
- 插曲 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- 插曲 21 Crafting “Similar” Games [Planning & Game Design]
- 插曲 22 Button Settings [UI]
- 插曲 23 Competition and Abundance [Work Ethic]
- 插曲 24 A World Without Footprints [Grab Bag]
- 插曲 25 Presenting Scores [Planning & Design]
- 插曲 26 Making Effects the Right Size [Effects]
- 插曲 27 B: Game Essence 1 (Category Compilation) #01~#06
- 插曲 28 Handicap Systems [Design Specifics]
- 插曲 29 Making "Work" Games Fun [Game Essence]
- 插曲 30 Balancing Ambient Sounds [Audio]
- 插曲 31 Making the Imaginary Feel Real [Graphics]
- 插曲 32 Using Parameters to Establish Characters [Planning & Game Design]
- 插曲 33 Playing Games in Front of Other People [Marketing]
- 插曲 34 Bug Testing Systems [Team Management]
- 插曲 35 1986: The Year of Legend [Grab Bag]
- 插曲 36 Portraying Fingers [Animation]
- 插曲 37 Advancing Text [UI]
- 插曲 38 Say It, and It Might Come True [Work Ethic]
- 插曲 39 Better Than Not Being Able to Beat the Game [Game Essence]
- 插曲 40 D: Design Specifics 1 (Category Compilation) #01~#08
- 插曲 41 A World with Less Color [Planning & Game Design]
- 插曲 42 Final Output [Graphics]
- 插曲 43 Storage Tips [Grab Bag]
- 插曲 44 Transparency Features [Programming & Tech]
- 插曲 45 Average and Mediocre Are the Same Thing [Design Specifics]
- 插曲 46 Mandatory Strategies and Strategic Balance [Game Essence]
- 插曲 47 E: Team Management 1 (Category Compilation) #01~#07
- 插曲 48 Play Testing Keeps Going [Team Management]
- 插曲 49 Computer-Controlled Players [Planning & Game Design]
- 插曲 50 Using Other Songs for Audio Reference [Audio]
- 插曲 51 Flashing Effects [Effects]
- 插曲 52 Destroying One Wall [Graphics]
- 插曲 53 Always Keep Attack Collision in Mind [Animation]
- 插曲 54 Targeting and Market Research [Marketing]
- 插曲 55 Gameplay as Part of a Live Performance [Grab Bag]
- 插曲 56 Echo Chambers [Work Ethic]
- 插曲 57 Adding Help Text to Menus [UI]
- 插曲 58 Game Essence in Strategy Games [Game Essence]
- 插曲 59 Online Updates [Design Specifics]
- 插曲 60 Manga-like Visuals [Graphics]
- 插曲 61 In-Game Cutscenes [Planning & Game Design]
- 插曲 62 F: Graphics 1 (Category Compilation) #01~#06
- 插曲 63 Directors and Producers [Team Management]
- 插曲 64 Start with the Climax [Planning & Game Design]
- 插曲 65 The Limitations of Skeletons [Animation]
- 插曲 66 When Ideas Won't Come [Work Ethic]
- 插曲 67 How Good Were the Player’s Actions? [Game Essence]
- 插曲 68 Famicom and NES Audio [Audio]
- 插曲 69 Making Things Clear, Even Without Words [UI]
- 插曲 70 Turning Anything Into a Competitive Game [Grab Bag]
- 插曲 71 Being Kind to Beginners [Planning & Game Design]
- 插曲 72 Establishing Characters Through Their Design [Graphics]
- 插曲 73 The Limitations of Particle Effects [Effects]
- 插曲 74 Smash Bros. DOJO!! [Marketing]
- 插曲 75 Speedy Screen Transitions [Design Specifics]
- 插曲 76 Amplify Both Strengths and Weaknesses [Game Essence]
- 插曲 77 G: Animation 1 (Category Compilation) #01~#09
- 插曲 78 Elementary School Play Testers [Team Management]
- 插曲 79 Never Get Into Fights [Work Ethic]
0 观看次数
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.
The goal? To try and help make games around the world a little more fun!
运行: 26:14 分钟
质量: HD
第一次约会: Aug 24, 2022
上次播出日期: Apr 16, 2024
插曲: 211 插曲
季节: 3 季节
IMDb: 10
关键词:
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