Maktabaddeena filimka iyo fiidiyowga waxaa soo dejin kara ama soo dejin kara oo keliya xubnaha
Sii wad daawashada BILAASH ➞Waxay qaadataa wax ka yar ka dibna 1 daqiiqo in la Saxeexo ka dib waxaad ku raaxeysan kartaa Filimada aan xaddidnayn & cinwaannada TV-ga.
- Dhacdo 1 What is “Play”? [Game Essence]
- Dhacdo 2 Blade Trails [Effects]
- Dhacdo 3 Let Them Skip, Let Them Pause [UI]
- Dhacdo 4 Flipped Animation [Animation]
- Dhacdo 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Dhacdo 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Dhacdo 7 Dealing With Color Disparity [Graphics]
- Dhacdo 8 Giving Feedback for Sound Effects [Audio]
- Dhacdo 9 Show the Actual Game! [Marketing]
- Dhacdo 10 Staying True to Your Concept [Work Ethic]
- Dhacdo 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Dhacdo 12 Randomness Spices Games Up [Design Specifics]
- Dhacdo 13 Turning Gift-Giving Into a Game [Grab Bag]
- Dhacdo 14 Don’t Put Decisions Off [Team Management]
- Dhacdo 15 Motion Blur [Graphics]
- Dhacdo 16 Game Essence in Action Games [Game Essence]
- Dhacdo 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Dhacdo 18 Animation Blending [Animation]
- Dhacdo 19 Debug Mode [Programming & Tech]
- Dhacdo 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Dhacdo 21 Crafting “Similar” Games [Planning & Game Design]
- Dhacdo 22 Button Settings [UI]
- Dhacdo 23 Competition and Abundance [Work Ethic]
- Dhacdo 24 A World Without Footprints [Grab Bag]
- Dhacdo 25 Presenting Scores [Planning & Design]
- Dhacdo 26 Making Effects the Right Size [Effects]
- Dhacdo 27 B: Game Essence 1 (Category Compilation) #01~#06
- Dhacdo 28 Handicap Systems [Design Specifics]
- Dhacdo 29 Making "Work" Games Fun [Game Essence]
- Dhacdo 30 Balancing Ambient Sounds [Audio]
- Dhacdo 31 Making the Imaginary Feel Real [Graphics]
- Dhacdo 32 Using Parameters to Establish Characters [Planning & Game Design]
- Dhacdo 33 Playing Games in Front of Other People [Marketing]
- Dhacdo 34 Bug Testing Systems [Team Management]
- Dhacdo 35 1986: The Year of Legend [Grab Bag]
- Dhacdo 36 Portraying Fingers [Animation]
- Dhacdo 37 Advancing Text [UI]
- Dhacdo 38 Say It, and It Might Come True [Work Ethic]
- Dhacdo 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Dhacdo 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Dhacdo 41 A World with Less Color [Planning & Game Design]
- Dhacdo 42 Final Output [Graphics]
- Dhacdo 43 Storage Tips [Grab Bag]
- Dhacdo 44 Transparency Features [Programming & Tech]
- Dhacdo 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Dhacdo 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Dhacdo 47 E: Team Management 1 (Category Compilation) #01~#07
- Dhacdo 48 Play Testing Keeps Going [Team Management]
- Dhacdo 49 Computer-Controlled Players [Planning & Game Design]
- Dhacdo 50 Using Other Songs for Audio Reference [Audio]
- Dhacdo 51 Flashing Effects [Effects]
- Dhacdo 52 Destroying One Wall [Graphics]
- Dhacdo 53 Always Keep Attack Collision in Mind [Animation]
- Dhacdo 54 Targeting and Market Research [Marketing]
- Dhacdo 55 Gameplay as Part of a Live Performance [Grab Bag]
- Dhacdo 56 Echo Chambers [Work Ethic]
- Dhacdo 57 Adding Help Text to Menus [UI]
- Dhacdo 58 Game Essence in Strategy Games [Game Essence]
- Dhacdo 59 Online Updates [Design Specifics]
- Dhacdo 60 Manga-like Visuals [Graphics]
- Dhacdo 61 In-Game Cutscenes [Planning & Game Design]
- Dhacdo 62 F: Graphics 1 (Category Compilation) #01~#06
- Dhacdo 63 Directors and Producers [Team Management]
- Dhacdo 64 Start with the Climax [Planning & Game Design]
- Dhacdo 65 The Limitations of Skeletons [Animation]
- Dhacdo 66 When Ideas Won't Come [Work Ethic]
- Dhacdo 67 How Good Were the Player’s Actions? [Game Essence]
- Dhacdo 68 Famicom and NES Audio [Audio]
- Dhacdo 69 Making Things Clear, Even Without Words [UI]
- Dhacdo 70 Turning Anything Into a Competitive Game [Grab Bag]
- Dhacdo 71 Being Kind to Beginners [Planning & Game Design]
- Dhacdo 72 Establishing Characters Through Their Design [Graphics]
- Dhacdo 73 The Limitations of Particle Effects [Effects]
- Dhacdo 74 Smash Bros. DOJO!! [Marketing]
- Dhacdo 75 Speedy Screen Transitions [Design Specifics]
- Dhacdo 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Dhacdo 77 G: Animation 1 (Category Compilation) #01~#09
- Dhacdo 78 Elementary School Play Testers [Team Management]
- Dhacdo 79 Never Get Into Fights [Work Ethic]
Runtime: 26:14 daqiiqado
Tayada: HD
Taariikhda Hawada Koowaad: Aug 24, 2022
Taariikhda Hawada ee ugu dambaysa: Apr 16, 2024
Dhacdo: 211 Dhacdo
Xilli: 3 Xilli
IMDb: 10
Sawir