आमची चित्रपट आणि व्हिडिओ लायब्ररी केवळ सदस्यांद्वारे प्रवाहित किंवा डाउनलोड केली जाऊ शकते
विनामूल्य watch पहाणे सुरू ठेवासाइन अप होण्यास 1 मिनिटापेक्षा कमी वेळ लागतो त्यानंतर आपण अमर्यादित चित्रपट आणि टीव्ही शीर्षकाचा आनंद घेऊ शकता.
- भाग 1 What is “Play”? [Game Essence]
- भाग 2 Blade Trails [Effects]
- भाग 3 Let Them Skip, Let Them Pause [UI]
- भाग 4 Flipped Animation [Animation]
- भाग 5 Customization Lets Your Imagination Play [Planning & Game Design]
- भाग 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- भाग 7 Dealing With Color Disparity [Graphics]
- भाग 8 Giving Feedback for Sound Effects [Audio]
- भाग 9 Show the Actual Game! [Marketing]
- भाग 10 Staying True to Your Concept [Work Ethic]
- भाग 11 Faithfulness Comes First in Licensed Games [Game Essence]
- भाग 12 Randomness Spices Games Up [Design Specifics]
- भाग 13 Turning Gift-Giving Into a Game [Grab Bag]
- भाग 14 Don’t Put Decisions Off [Team Management]
- भाग 15 Motion Blur [Graphics]
- भाग 16 Game Essence in Action Games [Game Essence]
- भाग 17 A: Work Ethic 1 (Category Compilation) #01~#10
- भाग 18 Animation Blending [Animation]
- भाग 19 Debug Mode [Programming & Tech]
- भाग 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- भाग 21 Crafting “Similar” Games [Planning & Game Design]
- भाग 22 Button Settings [UI]
- भाग 23 Competition and Abundance [Work Ethic]
- भाग 24 A World Without Footprints [Grab Bag]
- भाग 25 Presenting Scores [Planning & Design]
- भाग 26 Making Effects the Right Size [Effects]
- भाग 27 B: Game Essence 1 (Category Compilation) #01~#06
- भाग 28 Handicap Systems [Design Specifics]
- भाग 29 Making "Work" Games Fun [Game Essence]
- भाग 30 Balancing Ambient Sounds [Audio]
- भाग 31 Making the Imaginary Feel Real [Graphics]
- भाग 32 Using Parameters to Establish Characters [Planning & Game Design]
- भाग 33 Playing Games in Front of Other People [Marketing]
- भाग 34 Bug Testing Systems [Team Management]
- भाग 35 1986: The Year of Legend [Grab Bag]
- भाग 36 Portraying Fingers [Animation]
- भाग 37 Advancing Text [UI]
- भाग 38 Say It, and It Might Come True [Work Ethic]
- भाग 39 Better Than Not Being Able to Beat the Game [Game Essence]
- भाग 40 D: Design Specifics 1 (Category Compilation) #01~#08
- भाग 41 A World with Less Color [Planning & Game Design]
- भाग 42 Final Output [Graphics]
- भाग 43 Storage Tips [Grab Bag]
- भाग 44 Transparency Features [Programming & Tech]
- भाग 45 Average and Mediocre Are the Same Thing [Design Specifics]
- भाग 46 Mandatory Strategies and Strategic Balance [Game Essence]
- भाग 47 E: Team Management 1 (Category Compilation) #01~#07
- भाग 48 Play Testing Keeps Going [Team Management]
- भाग 49 Computer-Controlled Players [Planning & Game Design]
- भाग 50 Using Other Songs for Audio Reference [Audio]
- भाग 51 Flashing Effects [Effects]
- भाग 52 Destroying One Wall [Graphics]
- भाग 53 Always Keep Attack Collision in Mind [Animation]
- भाग 54 Targeting and Market Research [Marketing]
- भाग 55 Gameplay as Part of a Live Performance [Grab Bag]
- भाग 56 Echo Chambers [Work Ethic]
- भाग 57 Adding Help Text to Menus [UI]
- भाग 58 Game Essence in Strategy Games [Game Essence]
- भाग 59 Online Updates [Design Specifics]
- भाग 60 Manga-like Visuals [Graphics]
- भाग 61 In-Game Cutscenes [Planning & Game Design]
- भाग 62 F: Graphics 1 (Category Compilation) #01~#06
- भाग 63 Directors and Producers [Team Management]
- भाग 64 Start with the Climax [Planning & Game Design]
- भाग 65 The Limitations of Skeletons [Animation]
- भाग 66 When Ideas Won't Come [Work Ethic]
- भाग 67 How Good Were the Player’s Actions? [Game Essence]
- भाग 68 Famicom and NES Audio [Audio]
- भाग 69 Making Things Clear, Even Without Words [UI]
- भाग 70 Turning Anything Into a Competitive Game [Grab Bag]
- भाग 71 Being Kind to Beginners [Planning & Game Design]
- भाग 72 Establishing Characters Through Their Design [Graphics]
- भाग 73 The Limitations of Particle Effects [Effects]
- भाग 74 Smash Bros. DOJO!! [Marketing]
- भाग 75 Speedy Screen Transitions [Design Specifics]
- भाग 76 Amplify Both Strengths and Weaknesses [Game Essence]
- भाग 77 G: Animation 1 (Category Compilation) #01~#09
- भाग 78 Elementary School Play Testers [Team Management]
- भाग 79 Never Get Into Fights [Work Ethic]
रनटाइम: 26:14 मिनिटे
गुणवत्ता: HD
प्रथम एअर तारीख: Aug 24, 2022
शेवटची हवा तारीख: Apr 16, 2024
भाग: 211 भाग
हंगाम: 3 हंगाम
IMDb: 10
प्रतिमा