Нашата библиотека за филмови и видео може да се пренесува или презема само од членовите
Продолжете да гледате БЕСПЛАТНОПотребно е помалку од 1 минута за да се регистрирате, а потоа ќе можете да уживате во Неограничени филмови и ТВ-наслови.
- Епизода 1 What is “Play”? [Game Essence]
- Епизода 2 Blade Trails [Effects]
- Епизода 3 Let Them Skip, Let Them Pause [UI]
- Епизода 4 Flipped Animation [Animation]
- Епизода 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Епизода 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Епизода 7 Dealing With Color Disparity [Graphics]
- Епизода 8 Giving Feedback for Sound Effects [Audio]
- Епизода 9 Show the Actual Game! [Marketing]
- Епизода 10 Staying True to Your Concept [Work Ethic]
- Епизода 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Епизода 12 Randomness Spices Games Up [Design Specifics]
- Епизода 13 Turning Gift-Giving Into a Game [Grab Bag]
- Епизода 14 Don’t Put Decisions Off [Team Management]
- Епизода 15 Motion Blur [Graphics]
- Епизода 16 Game Essence in Action Games [Game Essence]
- Епизода 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Епизода 18 Animation Blending [Animation]
- Епизода 19 Debug Mode [Programming & Tech]
- Епизода 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Епизода 21 Crafting “Similar” Games [Planning & Game Design]
- Епизода 22 Button Settings [UI]
- Епизода 23 Competition and Abundance [Work Ethic]
- Епизода 24 A World Without Footprints [Grab Bag]
- Епизода 25 Presenting Scores [Planning & Design]
- Епизода 26 Making Effects the Right Size [Effects]
- Епизода 27 B: Game Essence 1 (Category Compilation) #01~#06
- Епизода 28 Handicap Systems [Design Specifics]
- Епизода 29 Making "Work" Games Fun [Game Essence]
- Епизода 30 Balancing Ambient Sounds [Audio]
- Епизода 31 Making the Imaginary Feel Real [Graphics]
- Епизода 32 Using Parameters to Establish Characters [Planning & Game Design]
- Епизода 33 Playing Games in Front of Other People [Marketing]
- Епизода 34 Bug Testing Systems [Team Management]
- Епизода 35 1986: The Year of Legend [Grab Bag]
- Епизода 36 Portraying Fingers [Animation]
- Епизода 37 Advancing Text [UI]
- Епизода 38 Say It, and It Might Come True [Work Ethic]
- Епизода 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Епизода 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Епизода 41 A World with Less Color [Planning & Game Design]
- Епизода 42 Final Output [Graphics]
- Епизода 43 Storage Tips [Grab Bag]
- Епизода 44 Transparency Features [Programming & Tech]
- Епизода 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Епизода 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Епизода 47 E: Team Management 1 (Category Compilation) #01~#07
- Епизода 48 Play Testing Keeps Going [Team Management]
- Епизода 49 Computer-Controlled Players [Planning & Game Design]
- Епизода 50 Using Other Songs for Audio Reference [Audio]
- Епизода 51 Flashing Effects [Effects]
- Епизода 52 Destroying One Wall [Graphics]
- Епизода 53 Always Keep Attack Collision in Mind [Animation]
- Епизода 54 Targeting and Market Research [Marketing]
- Епизода 55 Gameplay as Part of a Live Performance [Grab Bag]
- Епизода 56 Echo Chambers [Work Ethic]
- Епизода 57 Adding Help Text to Menus [UI]
- Епизода 58 Game Essence in Strategy Games [Game Essence]
- Епизода 59 Online Updates [Design Specifics]
- Епизода 60 Manga-like Visuals [Graphics]
- Епизода 61 In-Game Cutscenes [Planning & Game Design]
- Епизода 62 F: Graphics 1 (Category Compilation) #01~#06
- Епизода 63 Directors and Producers [Team Management]
- Епизода 64 Start with the Climax [Planning & Game Design]
- Епизода 65 The Limitations of Skeletons [Animation]
- Епизода 66 When Ideas Won't Come [Work Ethic]
- Епизода 67 How Good Were the Player’s Actions? [Game Essence]
- Епизода 68 Famicom and NES Audio [Audio]
- Епизода 69 Making Things Clear, Even Without Words [UI]
- Епизода 70 Turning Anything Into a Competitive Game [Grab Bag]
- Епизода 71 Being Kind to Beginners [Planning & Game Design]
- Епизода 72 Establishing Characters Through Their Design [Graphics]
- Епизода 73 The Limitations of Particle Effects [Effects]
- Епизода 74 Smash Bros. DOJO!! [Marketing]
- Епизода 75 Speedy Screen Transitions [Design Specifics]
- Епизода 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Епизода 77 G: Animation 1 (Category Compilation) #01~#09
- Епизода 78 Elementary School Play Testers [Team Management]
- Епизода 79 Never Get Into Fights [Work Ethic]
Траење: 26:14 минути
Квалитет: HD
Датум на прв воздух: Aug 24, 2022
Датум на последен воздух: Apr 16, 2024
Епизода: 211 Епизода
Сезона: 3 Сезона
IMDb: 10
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