Mūsų filmų ir vaizdo įrašų biblioteką gali transliuoti arba atsisiųsti tik nariai
Toliau žiūrėkite NEMOKAMAI ➞Prisiregistruoti reikia mažiau nei 1 minutę, tada galėsite mėgautis neribotais filmų ir TV pavadinimais.
- Serija 1 What is “Play”? [Game Essence]
- Serija 2 Blade Trails [Effects]
- Serija 3 Let Them Skip, Let Them Pause [UI]
- Serija 4 Flipped Animation [Animation]
- Serija 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Serija 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Serija 7 Dealing With Color Disparity [Graphics]
- Serija 8 Giving Feedback for Sound Effects [Audio]
- Serija 9 Show the Actual Game! [Marketing]
- Serija 10 Staying True to Your Concept [Work Ethic]
- Serija 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Serija 12 Randomness Spices Games Up [Design Specifics]
- Serija 13 Turning Gift-Giving Into a Game [Grab Bag]
- Serija 14 Don’t Put Decisions Off [Team Management]
- Serija 15 Motion Blur [Graphics]
- Serija 16 Game Essence in Action Games [Game Essence]
- Serija 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Serija 18 Animation Blending [Animation]
- Serija 19 Debug Mode [Programming & Tech]
- Serija 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Serija 21 Crafting “Similar” Games [Planning & Game Design]
- Serija 22 Button Settings [UI]
- Serija 23 Competition and Abundance [Work Ethic]
- Serija 24 A World Without Footprints [Grab Bag]
- Serija 25 Presenting Scores [Planning & Design]
- Serija 26 Making Effects the Right Size [Effects]
- Serija 27 B: Game Essence 1 (Category Compilation) #01~#06
- Serija 28 Handicap Systems [Design Specifics]
- Serija 29 Making "Work" Games Fun [Game Essence]
- Serija 30 Balancing Ambient Sounds [Audio]
- Serija 31 Making the Imaginary Feel Real [Graphics]
- Serija 32 Using Parameters to Establish Characters [Planning & Game Design]
- Serija 33 Playing Games in Front of Other People [Marketing]
- Serija 34 Bug Testing Systems [Team Management]
- Serija 35 1986: The Year of Legend [Grab Bag]
- Serija 36 Portraying Fingers [Animation]
- Serija 37 Advancing Text [UI]
- Serija 38 Say It, and It Might Come True [Work Ethic]
- Serija 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Serija 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Serija 41 A World with Less Color [Planning & Game Design]
- Serija 42 Final Output [Graphics]
- Serija 43 Storage Tips [Grab Bag]
- Serija 44 Transparency Features [Programming & Tech]
- Serija 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Serija 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Serija 47 E: Team Management 1 (Category Compilation) #01~#07
- Serija 48 Play Testing Keeps Going [Team Management]
- Serija 49 Computer-Controlled Players [Planning & Game Design]
- Serija 50 Using Other Songs for Audio Reference [Audio]
- Serija 51 Flashing Effects [Effects]
- Serija 52 Destroying One Wall [Graphics]
- Serija 53 Always Keep Attack Collision in Mind [Animation]
- Serija 54 Targeting and Market Research [Marketing]
- Serija 55 Gameplay as Part of a Live Performance [Grab Bag]
- Serija 56 Echo Chambers [Work Ethic]
- Serija 57 Adding Help Text to Menus [UI]
- Serija 58 Game Essence in Strategy Games [Game Essence]
- Serija 59 Online Updates [Design Specifics]
- Serija 60 Manga-like Visuals [Graphics]
- Serija 61 In-Game Cutscenes [Planning & Game Design]
- Serija 62 F: Graphics 1 (Category Compilation) #01~#06
- Serija 63 Directors and Producers [Team Management]
- Serija 64 Start with the Climax [Planning & Game Design]
- Serija 65 The Limitations of Skeletons [Animation]
- Serija 66 When Ideas Won't Come [Work Ethic]
- Serija 67 How Good Were the Player’s Actions? [Game Essence]
- Serija 68 Famicom and NES Audio [Audio]
- Serija 69 Making Things Clear, Even Without Words [UI]
- Serija 70 Turning Anything Into a Competitive Game [Grab Bag]
- Serija 71 Being Kind to Beginners [Planning & Game Design]
- Serija 72 Establishing Characters Through Their Design [Graphics]
- Serija 73 The Limitations of Particle Effects [Effects]
- Serija 74 Smash Bros. DOJO!! [Marketing]
- Serija 75 Speedy Screen Transitions [Design Specifics]
- Serija 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Serija 77 G: Animation 1 (Category Compilation) #01~#09
- Serija 78 Elementary School Play Testers [Team Management]
- Serija 79 Never Get Into Fights [Work Ethic]
Veikimo laikas: 26:14 minučių
Kokybė: HD
Pirmojo eterio data: Aug 24, 2022
Paskutinio eterio data: Apr 16, 2024
Serija: 211 Serija
Sezonas: 3 Sezonas
IMDb: 10
Vaizdas