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Kuckt weider GRATIS ➞Et dauert manner wéi 1 Minutt fir Iech unzemellen, da kënnt Dir Onlimitéiert Filmer & TV Titele genéissen.
- Episod 1 What is “Play”? [Game Essence]
- Episod 2 Blade Trails [Effects]
- Episod 3 Let Them Skip, Let Them Pause [UI]
- Episod 4 Flipped Animation [Animation]
- Episod 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Episod 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Episod 7 Dealing With Color Disparity [Graphics]
- Episod 8 Giving Feedback for Sound Effects [Audio]
- Episod 9 Show the Actual Game! [Marketing]
- Episod 10 Staying True to Your Concept [Work Ethic]
- Episod 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Episod 12 Randomness Spices Games Up [Design Specifics]
- Episod 13 Turning Gift-Giving Into a Game [Grab Bag]
- Episod 14 Don’t Put Decisions Off [Team Management]
- Episod 15 Motion Blur [Graphics]
- Episod 16 Game Essence in Action Games [Game Essence]
- Episod 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Episod 18 Animation Blending [Animation]
- Episod 19 Debug Mode [Programming & Tech]
- Episod 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Episod 21 Crafting “Similar” Games [Planning & Game Design]
- Episod 22 Button Settings [UI]
- Episod 23 Competition and Abundance [Work Ethic]
- Episod 24 A World Without Footprints [Grab Bag]
- Episod 25 Presenting Scores [Planning & Design]
- Episod 26 Making Effects the Right Size [Effects]
- Episod 27 B: Game Essence 1 (Category Compilation) #01~#06
- Episod 28 Handicap Systems [Design Specifics]
- Episod 29 Making "Work" Games Fun [Game Essence]
- Episod 30 Balancing Ambient Sounds [Audio]
- Episod 31 Making the Imaginary Feel Real [Graphics]
- Episod 32 Using Parameters to Establish Characters [Planning & Game Design]
- Episod 33 Playing Games in Front of Other People [Marketing]
- Episod 34 Bug Testing Systems [Team Management]
- Episod 35 1986: The Year of Legend [Grab Bag]
- Episod 36 Portraying Fingers [Animation]
- Episod 37 Advancing Text [UI]
- Episod 38 Say It, and It Might Come True [Work Ethic]
- Episod 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Episod 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Episod 41 A World with Less Color [Planning & Game Design]
- Episod 42 Final Output [Graphics]
- Episod 43 Storage Tips [Grab Bag]
- Episod 44 Transparency Features [Programming & Tech]
- Episod 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Episod 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Episod 47 E: Team Management 1 (Category Compilation) #01~#07
- Episod 48 Play Testing Keeps Going [Team Management]
- Episod 49 Computer-Controlled Players [Planning & Game Design]
- Episod 50 Using Other Songs for Audio Reference [Audio]
- Episod 51 Flashing Effects [Effects]
- Episod 52 Destroying One Wall [Graphics]
- Episod 53 Always Keep Attack Collision in Mind [Animation]
- Episod 54 Targeting and Market Research [Marketing]
- Episod 55 Gameplay as Part of a Live Performance [Grab Bag]
- Episod 56 Echo Chambers [Work Ethic]
- Episod 57 Adding Help Text to Menus [UI]
- Episod 58 Game Essence in Strategy Games [Game Essence]
- Episod 59 Online Updates [Design Specifics]
- Episod 60 Manga-like Visuals [Graphics]
- Episod 61 In-Game Cutscenes [Planning & Game Design]
- Episod 62 F: Graphics 1 (Category Compilation) #01~#06
- Episod 63 Directors and Producers [Team Management]
- Episod 64 Start with the Climax [Planning & Game Design]
- Episod 65 The Limitations of Skeletons [Animation]
- Episod 66 When Ideas Won't Come [Work Ethic]
- Episod 67 How Good Were the Player’s Actions? [Game Essence]
- Episod 68 Famicom and NES Audio [Audio]
- Episod 69 Making Things Clear, Even Without Words [UI]
- Episod 70 Turning Anything Into a Competitive Game [Grab Bag]
- Episod 71 Being Kind to Beginners [Planning & Game Design]
- Episod 72 Establishing Characters Through Their Design [Graphics]
- Episod 73 The Limitations of Particle Effects [Effects]
- Episod 74 Smash Bros. DOJO!! [Marketing]
- Episod 75 Speedy Screen Transitions [Design Specifics]
- Episod 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Episod 77 G: Animation 1 (Category Compilation) #01~#09
- Episod 78 Elementary School Play Testers [Team Management]
- Episod 79 Never Get Into Fights [Work Ethic]
Runtime: 26:14 Minutten
Qualitéit: HD
Éischt Loftdatum: Aug 24, 2022
Leschten Air Datum: Apr 16, 2024
Episod: 211 Episod
Saison: 3 Saison
IMDb: 10
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