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- Ihe omume 1 What is “Play”? [Game Essence]
- Ihe omume 2 Blade Trails [Effects]
- Ihe omume 3 Let Them Skip, Let Them Pause [UI]
- Ihe omume 4 Flipped Animation [Animation]
- Ihe omume 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Ihe omume 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Ihe omume 7 Dealing With Color Disparity [Graphics]
- Ihe omume 8 Giving Feedback for Sound Effects [Audio]
- Ihe omume 9 Show the Actual Game! [Marketing]
- Ihe omume 10 Staying True to Your Concept [Work Ethic]
- Ihe omume 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Ihe omume 12 Randomness Spices Games Up [Design Specifics]
- Ihe omume 13 Turning Gift-Giving Into a Game [Grab Bag]
- Ihe omume 14 Don’t Put Decisions Off [Team Management]
- Ihe omume 15 Motion Blur [Graphics]
- Ihe omume 16 Game Essence in Action Games [Game Essence]
- Ihe omume 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Ihe omume 18 Animation Blending [Animation]
- Ihe omume 19 Debug Mode [Programming & Tech]
- Ihe omume 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Ihe omume 21 Crafting “Similar” Games [Planning & Game Design]
- Ihe omume 22 Button Settings [UI]
- Ihe omume 23 Competition and Abundance [Work Ethic]
- Ihe omume 24 A World Without Footprints [Grab Bag]
- Ihe omume 25 Presenting Scores [Planning & Design]
- Ihe omume 26 Making Effects the Right Size [Effects]
- Ihe omume 27 B: Game Essence 1 (Category Compilation) #01~#06
- Ihe omume 28 Handicap Systems [Design Specifics]
- Ihe omume 29 Making "Work" Games Fun [Game Essence]
- Ihe omume 30 Balancing Ambient Sounds [Audio]
- Ihe omume 31 Making the Imaginary Feel Real [Graphics]
- Ihe omume 32 Using Parameters to Establish Characters [Planning & Game Design]
- Ihe omume 33 Playing Games in Front of Other People [Marketing]
- Ihe omume 34 Bug Testing Systems [Team Management]
- Ihe omume 35 1986: The Year of Legend [Grab Bag]
- Ihe omume 36 Portraying Fingers [Animation]
- Ihe omume 37 Advancing Text [UI]
- Ihe omume 38 Say It, and It Might Come True [Work Ethic]
- Ihe omume 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Ihe omume 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Ihe omume 41 A World with Less Color [Planning & Game Design]
- Ihe omume 42 Final Output [Graphics]
- Ihe omume 43 Storage Tips [Grab Bag]
- Ihe omume 44 Transparency Features [Programming & Tech]
- Ihe omume 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Ihe omume 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Ihe omume 47 E: Team Management 1 (Category Compilation) #01~#07
- Ihe omume 48 Play Testing Keeps Going [Team Management]
- Ihe omume 49 Computer-Controlled Players [Planning & Game Design]
- Ihe omume 50 Using Other Songs for Audio Reference [Audio]
- Ihe omume 51 Flashing Effects [Effects]
- Ihe omume 52 Destroying One Wall [Graphics]
- Ihe omume 53 Always Keep Attack Collision in Mind [Animation]
- Ihe omume 54 Targeting and Market Research [Marketing]
- Ihe omume 55 Gameplay as Part of a Live Performance [Grab Bag]
- Ihe omume 56 Echo Chambers [Work Ethic]
- Ihe omume 57 Adding Help Text to Menus [UI]
- Ihe omume 58 Game Essence in Strategy Games [Game Essence]
- Ihe omume 59 Online Updates [Design Specifics]
- Ihe omume 60 Manga-like Visuals [Graphics]
- Ihe omume 61 In-Game Cutscenes [Planning & Game Design]
- Ihe omume 62 F: Graphics 1 (Category Compilation) #01~#06
- Ihe omume 63 Directors and Producers [Team Management]
- Ihe omume 64 Start with the Climax [Planning & Game Design]
- Ihe omume 65 The Limitations of Skeletons [Animation]
- Ihe omume 66 When Ideas Won't Come [Work Ethic]
- Ihe omume 67 How Good Were the Player’s Actions? [Game Essence]
- Ihe omume 68 Famicom and NES Audio [Audio]
- Ihe omume 69 Making Things Clear, Even Without Words [UI]
- Ihe omume 70 Turning Anything Into a Competitive Game [Grab Bag]
- Ihe omume 71 Being Kind to Beginners [Planning & Game Design]
- Ihe omume 72 Establishing Characters Through Their Design [Graphics]
- Ihe omume 73 The Limitations of Particle Effects [Effects]
- Ihe omume 74 Smash Bros. DOJO!! [Marketing]
- Ihe omume 75 Speedy Screen Transitions [Design Specifics]
- Ihe omume 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Ihe omume 77 G: Animation 1 (Category Compilation) #01~#09
- Ihe omume 78 Elementary School Play Testers [Team Management]
- Ihe omume 79 Never Get Into Fights [Work Ethic]
Oge ojiri gaa: 26:14 Nkeji
Ogo: HD
Airbọchị Ikuku Mbụ: Aug 24, 2022
Airbọchị Ikuku Ikpeazụ: Apr 16, 2024
Ihe omume: 211 Ihe omume
Oge: 3 Oge
IMDb: 10
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