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Kontinye gade GRATIS ➞Li pran mwens Lè sa a, 1 minit Enskri Lè sa a, ou kapab jwi Sinema san limit & tit televizyon.
- Episode 1 What is “Play”? [Game Essence]
- Episode 2 Blade Trails [Effects]
- Episode 3 Let Them Skip, Let Them Pause [UI]
- Episode 4 Flipped Animation [Animation]
- Episode 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Episode 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Episode 7 Dealing With Color Disparity [Graphics]
- Episode 8 Giving Feedback for Sound Effects [Audio]
- Episode 9 Show the Actual Game! [Marketing]
- Episode 10 Staying True to Your Concept [Work Ethic]
- Episode 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Episode 12 Randomness Spices Games Up [Design Specifics]
- Episode 13 Turning Gift-Giving Into a Game [Grab Bag]
- Episode 14 Don’t Put Decisions Off [Team Management]
- Episode 15 Motion Blur [Graphics]
- Episode 16 Game Essence in Action Games [Game Essence]
- Episode 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Episode 18 Animation Blending [Animation]
- Episode 19 Debug Mode [Programming & Tech]
- Episode 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Episode 21 Crafting “Similar” Games [Planning & Game Design]
- Episode 22 Button Settings [UI]
- Episode 23 Competition and Abundance [Work Ethic]
- Episode 24 A World Without Footprints [Grab Bag]
- Episode 25 Presenting Scores [Planning & Design]
- Episode 26 Making Effects the Right Size [Effects]
- Episode 27 B: Game Essence 1 (Category Compilation) #01~#06
- Episode 28 Handicap Systems [Design Specifics]
- Episode 29 Making "Work" Games Fun [Game Essence]
- Episode 30 Balancing Ambient Sounds [Audio]
- Episode 31 Making the Imaginary Feel Real [Graphics]
- Episode 32 Using Parameters to Establish Characters [Planning & Game Design]
- Episode 33 Playing Games in Front of Other People [Marketing]
- Episode 34 Bug Testing Systems [Team Management]
- Episode 35 1986: The Year of Legend [Grab Bag]
- Episode 36 Portraying Fingers [Animation]
- Episode 37 Advancing Text [UI]
- Episode 38 Say It, and It Might Come True [Work Ethic]
- Episode 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Episode 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Episode 41 A World with Less Color [Planning & Game Design]
- Episode 42 Final Output [Graphics]
- Episode 43 Storage Tips [Grab Bag]
- Episode 44 Transparency Features [Programming & Tech]
- Episode 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Episode 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Episode 47 E: Team Management 1 (Category Compilation) #01~#07
- Episode 48 Play Testing Keeps Going [Team Management]
- Episode 49 Computer-Controlled Players [Planning & Game Design]
- Episode 50 Using Other Songs for Audio Reference [Audio]
- Episode 51 Flashing Effects [Effects]
- Episode 52 Destroying One Wall [Graphics]
- Episode 53 Always Keep Attack Collision in Mind [Animation]
- Episode 54 Targeting and Market Research [Marketing]
- Episode 55 Gameplay as Part of a Live Performance [Grab Bag]
- Episode 56 Echo Chambers [Work Ethic]
- Episode 57 Adding Help Text to Menus [UI]
- Episode 58 Game Essence in Strategy Games [Game Essence]
- Episode 59 Online Updates [Design Specifics]
- Episode 60 Manga-like Visuals [Graphics]
- Episode 61 In-Game Cutscenes [Planning & Game Design]
- Episode 62 F: Graphics 1 (Category Compilation) #01~#06
- Episode 63 Directors and Producers [Team Management]
- Episode 64 Start with the Climax [Planning & Game Design]
- Episode 65 The Limitations of Skeletons [Animation]
- Episode 66 When Ideas Won't Come [Work Ethic]
- Episode 67 How Good Were the Player’s Actions? [Game Essence]
- Episode 68 Famicom and NES Audio [Audio]
- Episode 69 Making Things Clear, Even Without Words [UI]
- Episode 70 Turning Anything Into a Competitive Game [Grab Bag]
- Episode 71 Being Kind to Beginners [Planning & Game Design]
- Episode 72 Establishing Characters Through Their Design [Graphics]
- Episode 73 The Limitations of Particle Effects [Effects]
- Episode 74 Smash Bros. DOJO!! [Marketing]
- Episode 75 Speedy Screen Transitions [Design Specifics]
- Episode 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Episode 77 G: Animation 1 (Category Compilation) #01~#09
- Episode 78 Elementary School Play Testers [Team Management]
- Episode 79 Never Get Into Fights [Work Ethic]
Masahiro Sakurai on Creating Games - Season 3 Episode 70 Turning Anything Into a Competitive Game [Grab Bag]
Runtime: 26:14 minit
Kalite: HD
Premye Dat Air: Aug 24, 2022
Dènye dat Air: Apr 16, 2024
Episode: 211 Episode
Sezon: 3 Sezon
IMDb: 10
Imaj