Za'a iya watsa shirye-shiryen fim da bidiyon mu ta hanyar membobin kawai
Ci gaba da kallon KYAUTA ➞Yana lessan kasa da haka minti 1 don Shiga sannan zaku iya jin daɗin Unlimited Fina-finai & taken TV.
- Kashi na 1 What is “Play”? [Game Essence]
- Kashi na 2 Blade Trails [Effects]
- Kashi na 3 Let Them Skip, Let Them Pause [UI]
- Kashi na 4 Flipped Animation [Animation]
- Kashi na 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Kashi na 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Kashi na 7 Dealing With Color Disparity [Graphics]
- Kashi na 8 Giving Feedback for Sound Effects [Audio]
- Kashi na 9 Show the Actual Game! [Marketing]
- Kashi na 10 Staying True to Your Concept [Work Ethic]
- Kashi na 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Kashi na 12 Randomness Spices Games Up [Design Specifics]
- Kashi na 13 Turning Gift-Giving Into a Game [Grab Bag]
- Kashi na 14 Don’t Put Decisions Off [Team Management]
- Kashi na 15 Motion Blur [Graphics]
- Kashi na 16 Game Essence in Action Games [Game Essence]
- Kashi na 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Kashi na 18 Animation Blending [Animation]
- Kashi na 19 Debug Mode [Programming & Tech]
- Kashi na 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Kashi na 21 Crafting “Similar” Games [Planning & Game Design]
- Kashi na 22 Button Settings [UI]
- Kashi na 23 Competition and Abundance [Work Ethic]
- Kashi na 24 A World Without Footprints [Grab Bag]
- Kashi na 25 Presenting Scores [Planning & Design]
- Kashi na 26 Making Effects the Right Size [Effects]
- Kashi na 27 B: Game Essence 1 (Category Compilation) #01~#06
- Kashi na 28 Handicap Systems [Design Specifics]
- Kashi na 29 Making "Work" Games Fun [Game Essence]
- Kashi na 30 Balancing Ambient Sounds [Audio]
- Kashi na 31 Making the Imaginary Feel Real [Graphics]
- Kashi na 32 Using Parameters to Establish Characters [Planning & Game Design]
- Kashi na 33 Playing Games in Front of Other People [Marketing]
- Kashi na 34 Bug Testing Systems [Team Management]
- Kashi na 35 1986: The Year of Legend [Grab Bag]
- Kashi na 36 Portraying Fingers [Animation]
- Kashi na 37 Advancing Text [UI]
- Kashi na 38 Say It, and It Might Come True [Work Ethic]
- Kashi na 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Kashi na 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Kashi na 41 A World with Less Color [Planning & Game Design]
- Kashi na 42 Final Output [Graphics]
- Kashi na 43 Storage Tips [Grab Bag]
- Kashi na 44 Transparency Features [Programming & Tech]
- Kashi na 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Kashi na 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Kashi na 47 E: Team Management 1 (Category Compilation) #01~#07
- Kashi na 48 Play Testing Keeps Going [Team Management]
- Kashi na 49 Computer-Controlled Players [Planning & Game Design]
- Kashi na 50 Using Other Songs for Audio Reference [Audio]
- Kashi na 51 Flashing Effects [Effects]
- Kashi na 52 Destroying One Wall [Graphics]
- Kashi na 53 Always Keep Attack Collision in Mind [Animation]
- Kashi na 54 Targeting and Market Research [Marketing]
- Kashi na 55 Gameplay as Part of a Live Performance [Grab Bag]
- Kashi na 56 Echo Chambers [Work Ethic]
- Kashi na 57 Adding Help Text to Menus [UI]
- Kashi na 58 Game Essence in Strategy Games [Game Essence]
- Kashi na 59 Online Updates [Design Specifics]
- Kashi na 60 Manga-like Visuals [Graphics]
- Kashi na 61 In-Game Cutscenes [Planning & Game Design]
- Kashi na 62 F: Graphics 1 (Category Compilation) #01~#06
- Kashi na 63 Directors and Producers [Team Management]
- Kashi na 64 Start with the Climax [Planning & Game Design]
- Kashi na 65 The Limitations of Skeletons [Animation]
- Kashi na 66 When Ideas Won't Come [Work Ethic]
- Kashi na 67 How Good Were the Player’s Actions? [Game Essence]
- Kashi na 68 Famicom and NES Audio [Audio]
- Kashi na 69 Making Things Clear, Even Without Words [UI]
- Kashi na 70 Turning Anything Into a Competitive Game [Grab Bag]
- Kashi na 71 Being Kind to Beginners [Planning & Game Design]
- Kashi na 72 Establishing Characters Through Their Design [Graphics]
- Kashi na 73 The Limitations of Particle Effects [Effects]
- Kashi na 74 Smash Bros. DOJO!! [Marketing]
- Kashi na 75 Speedy Screen Transitions [Design Specifics]
- Kashi na 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Kashi na 77 G: Animation 1 (Category Compilation) #01~#09
- Kashi na 78 Elementary School Play Testers [Team Management]
- Kashi na 79 Never Get Into Fights [Work Ethic]
Masahiro Sakurai on Creating Games - Season 3 Episode 23 Competition and Abundance [Work Ethic]
Lokacin gudu: 26:14 mintuna
Inganci: HD
Kwanan Wata Na Farko: Aug 24, 2022
Kwanan Wata na .arshe: Apr 16, 2024
Kashi na: 211 Kashi na
Lokaci: 3 Lokaci
IMDb: 10
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