Našu biblioteku filmova i videa mogu prenositi ili preuzimati samo članovi
Nastavite gledati BESPLATNO ➞Potrebno je manje od 1 minute da se prijavite, a zatim možete uživati u neograničenim filmovima i TV naslovima.
- Epizoda 1 What is “Play”? [Game Essence]
- Epizoda 2 Blade Trails [Effects]
- Epizoda 3 Let Them Skip, Let Them Pause [UI]
- Epizoda 4 Flipped Animation [Animation]
- Epizoda 5 Customization Lets Your Imagination Play [Planning & Game Design]
- Epizoda 6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
- Epizoda 7 Dealing With Color Disparity [Graphics]
- Epizoda 8 Giving Feedback for Sound Effects [Audio]
- Epizoda 9 Show the Actual Game! [Marketing]
- Epizoda 10 Staying True to Your Concept [Work Ethic]
- Epizoda 11 Faithfulness Comes First in Licensed Games [Game Essence]
- Epizoda 12 Randomness Spices Games Up [Design Specifics]
- Epizoda 13 Turning Gift-Giving Into a Game [Grab Bag]
- Epizoda 14 Don’t Put Decisions Off [Team Management]
- Epizoda 15 Motion Blur [Graphics]
- Epizoda 16 Game Essence in Action Games [Game Essence]
- Epizoda 17 A: Work Ethic 1 (Category Compilation) #01~#10
- Epizoda 18 Animation Blending [Animation]
- Epizoda 19 Debug Mode [Programming & Tech]
- Epizoda 20 C: Planning & Game Design 1 (Category Compilation) #01~#09
- Epizoda 21 Crafting “Similar” Games [Planning & Game Design]
- Epizoda 22 Button Settings [UI]
- Epizoda 23 Competition and Abundance [Work Ethic]
- Epizoda 24 A World Without Footprints [Grab Bag]
- Epizoda 25 Presenting Scores [Planning & Design]
- Epizoda 26 Making Effects the Right Size [Effects]
- Epizoda 27 B: Game Essence 1 (Category Compilation) #01~#06
- Epizoda 28 Handicap Systems [Design Specifics]
- Epizoda 29 Making "Work" Games Fun [Game Essence]
- Epizoda 30 Balancing Ambient Sounds [Audio]
- Epizoda 31 Making the Imaginary Feel Real [Graphics]
- Epizoda 32 Using Parameters to Establish Characters [Planning & Game Design]
- Epizoda 33 Playing Games in Front of Other People [Marketing]
- Epizoda 34 Bug Testing Systems [Team Management]
- Epizoda 35 1986: The Year of Legend [Grab Bag]
- Epizoda 36 Portraying Fingers [Animation]
- Epizoda 37 Advancing Text [UI]
- Epizoda 38 Say It, and It Might Come True [Work Ethic]
- Epizoda 39 Better Than Not Being Able to Beat the Game [Game Essence]
- Epizoda 40 D: Design Specifics 1 (Category Compilation) #01~#08
- Epizoda 41 A World with Less Color [Planning & Game Design]
- Epizoda 42 Final Output [Graphics]
- Epizoda 43 Storage Tips [Grab Bag]
- Epizoda 44 Transparency Features [Programming & Tech]
- Epizoda 45 Average and Mediocre Are the Same Thing [Design Specifics]
- Epizoda 46 Mandatory Strategies and Strategic Balance [Game Essence]
- Epizoda 47 E: Team Management 1 (Category Compilation) #01~#07
- Epizoda 48 Play Testing Keeps Going [Team Management]
- Epizoda 49 Computer-Controlled Players [Planning & Game Design]
- Epizoda 50 Using Other Songs for Audio Reference [Audio]
- Epizoda 51 Flashing Effects [Effects]
- Epizoda 52 Destroying One Wall [Graphics]
- Epizoda 53 Always Keep Attack Collision in Mind [Animation]
- Epizoda 54 Targeting and Market Research [Marketing]
- Epizoda 55 Gameplay as Part of a Live Performance [Grab Bag]
- Epizoda 56 Echo Chambers [Work Ethic]
- Epizoda 57 Adding Help Text to Menus [UI]
- Epizoda 58 Game Essence in Strategy Games [Game Essence]
- Epizoda 59 Online Updates [Design Specifics]
- Epizoda 60 Manga-like Visuals [Graphics]
- Epizoda 61 In-Game Cutscenes [Planning & Game Design]
- Epizoda 62 F: Graphics 1 (Category Compilation) #01~#06
- Epizoda 63 Directors and Producers [Team Management]
- Epizoda 64 Start with the Climax [Planning & Game Design]
- Epizoda 65 The Limitations of Skeletons [Animation]
- Epizoda 66 When Ideas Won't Come [Work Ethic]
- Epizoda 67 How Good Were the Player’s Actions? [Game Essence]
- Epizoda 68 Famicom and NES Audio [Audio]
- Epizoda 69 Making Things Clear, Even Without Words [UI]
- Epizoda 70 Turning Anything Into a Competitive Game [Grab Bag]
- Epizoda 71 Being Kind to Beginners [Planning & Game Design]
- Epizoda 72 Establishing Characters Through Their Design [Graphics]
- Epizoda 73 The Limitations of Particle Effects [Effects]
- Epizoda 74 Smash Bros. DOJO!! [Marketing]
- Epizoda 75 Speedy Screen Transitions [Design Specifics]
- Epizoda 76 Amplify Both Strengths and Weaknesses [Game Essence]
- Epizoda 77 G: Animation 1 (Category Compilation) #01~#09
- Epizoda 78 Elementary School Play Testers [Team Management]
- Epizoda 79 Never Get Into Fights [Work Ethic]
Runtime: 26:14 minuta
Kvalitet: HD
First Air Date: Aug 24, 2022
Datum posljednjeg emitiranja: Apr 16, 2024
Epizoda: 211 Epizoda
Sezona: 3 Sezona
IMDb: 10
Slika